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Audience Archives - Page 16 of 23 - ExchangeWire.com

Audience

OnAudience Implements Personality Segments

89% of digital businesses invest in personalisation, according to Forrester’s study. Going forward with developing personalisation technology, OnAudience.com extends the…

5 years ago

UK and US Content Consumption and Consumer Sentiment Amid COVID-19

Channel Factory surveyed over 500 UK-based and over 1,000 US-based consumers to find out how the coronavirus is impacting their…

5 years ago

Criteo Announces New Traffic Generation Solution

Criteo S.A. (NASDAQ: CRTO), the global technology company powering the world's marketers with trusted and impactful advertising, today announced global…

5 years ago

Why Content is the New Digital Hero

Writing exclusively for ExchangeWire, Andrew Morsy (pictured below), managing director international, Peer39, takes a creative look at how content, rather…

6 years ago

DoubleVerify Acquires Ad-Juster; Rubicon Project Announces LiveRamp Integration

In this weekly segment, ExchangeWire sums up key industry updates on ad tech from around the European region – in…

6 years ago

Sixty-Two Percent of Consumers Report Better Online Ad Experience; 4C Launches Source-of-Truth Attribution

In this weekly segment, ExchangeWire sums up key industry updates on ad tech from around the Asia Pacific region –…

6 years ago

GDC Day Two Roundup: Google Enters Gaming Market with Stadia

Google has made its move on gaming with the announcement of streaming platform Stadia.  The news came on the second…

6 years ago

In Digital Media We Are All the Same

ExchangeWire has been doing ‘proper’ European events for over ten years. All our events are done predominantly through the native…

6 years ago

Weekly Focus APAC: Mobile to Lead Online Retail in APAC Markets

In this edition of Weekly Focus APAC: Mobile to Lead Online Retail in APAC Markets; APAC Firms Believe Customer Experience…

6 years ago

China’s Government Ends 9-Month Freeze on New Game Approvals

China may be the world's biggest game market, with regard to user numbers and revenues, but for many months the…

7 years ago